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AI Insights · Timothy · January 2024

Top 5 Slime Games on iOS in New Zealand Q4 2023

Explore the performance of the top 5 slime games on iOS in New Zealand during Q4 2023 with insights on downloads, revenue, and active users.

Top 5 Slime Games on iOS in New Zealand Q4 2023

The fourth quarter of 2023 saw interesting trends in the performance of the top 5 slime games on iOS in New Zealand. Here's a closer look at how each app fared in terms of weekly downloads, revenue, and active users.

Super Slime Simulator from Dramaton LTD had a fluctuating quarter. Weekly downloads ranged from 87 to 165, with a slight upward trend towards the end of December, peaking at 156. Revenue saw sporadic increases, with notable peaks of $29, $39, and $35 in the last three weeks of December. Active users decreased early in the quarter but rebounded from 199 in late November to 286 by the end of December.

Super Slime - Black Hole Game, released by Supercent, Inc. in early November, demonstrated a rapid increase in popularity. Downloads surged from 94 in late November to a peak of 600 in mid-December before settling at 141 by the end of the month. Revenue followed a similar upward trajectory, with a high of $47 in mid-December. Active users also increased, starting at 73 in late November and reaching 373 before ending the quarter at 233.

Bruno - My Super Slime Pet by Dramaton LTD experienced a mixed quarter. Downloads fluctuated, peaking at 318 in late September and then stabilizing around 81 towards the end of December. Revenue saw occasional spikes, with notable increases of $15 and $13. Active users decreased from 476 in late September to 209 in mid-November but showed a recovery to 277 by the end of December.

My Talking Slimy: Super Cat 3D from Pixeland LLC showed consistent performance. Downloads were relatively low but increased towards the end of the quarter, peaking at 76 in the last week of December. Revenue followed a steady trend, with notable highs of $135 in early October and $131 in the final week of December. Active users remained stable, gradually increasing from 240 in late September to 262 by the end of December.

World of Slime Simulator Games by Solid Apps INC had a challenging quarter. Downloads were minimal, with occasional increases, peaking at 58 in the last week of December. Revenue remained steady, with peaks of $111 in late September and $120 in the final week of December. Active users saw a modest increase from 58 in late September to 69 by the end of December.

These insights are based on data from Sensor Tower. For more detailed analysis and insights, visit Sensor Tower's platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2024